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Coaching Guide

How to Give a Student Homework They'll Actually Do

5 min read

Think about where a student actually improves. You meet for an hour a week. That leaves a hundred and sixty-seven hours where they're playing, studying, or not, entirely without you. The session is where you point at the leak and explain the fix. The improvement (the part where the fix becomes automatic) happens in those other hundred and sixty-seven hours, or it doesn't happen at all. The session is the diagnosis. The week is the treatment.

Which makes between-session work the most important thing you assign and the thing most coaches handle worst. They either assign nothing ("just keep playing, we'll review next week") and the student improves only during the hour they're watched. Or they assign a mountain (three training videos, a hundred solver sims, a journal) and the student, overwhelmed, does none of it and feels guilty enough to maybe not book again. Both fail. Here's the middle that works.

Why most homework gets ignored

Assigned work dies for specific, predictable reasons, and almost all of them are the coach's fault, not the student's.

It's too big. "Study your 3-betting" is not a task, it's a topic, and a topic has no edge to grab. The student looks at it, feels the weight of how much that could mean, and does something easier instead. Vague and large is the same as nothing.

It's disconnected from the session. If the homework doesn't obviously follow from what you just talked about, it feels like extra credit: optional, detachable, the first thing to skip on a busy week. Homework has to be the continuation of the session, not a separate assignment bolted on.

It has no feedback loop. If the student does the work and nothing happens (you don't look at it, you don't ask about it, it never comes up again), they learn that it didn't matter. People stop doing things that disappear into a void. The single biggest predictor of whether homework gets done is whether the student believes you'll check.

Assign one thing, make it tiny, tie it to the session

The format that actually gets done: one specific, small task, directly downstream of what you just worked on, that a busy person could finish in a sitting.

Not "work on your river play." Instead: "This week, every time you face a river bet in a 3-bet pot, before you click, ask yourself the one question we talked about: what hands is he actually betting here? Just that. Note the three spots where asking it changed your answer, and bring them next session." That's small enough to actually do, specific enough to grab, tied directly to the session, and it has a built-in feedback loop because they're bringing the results back.

The smallness is a feature, not a compromise. A student who does one small thing every week for three months has built a habit and fixed a leak. A student who was assigned a comprehensive study plan and did none of it has built nothing. Underprescribe on purpose. You can always add more next week; you can't un-overwhelm someone who already decided your homework isn't for them.

Make the work match the student

The same assignment lands differently depending on who's in front of you, and matching it to their life is what separates homework that gets done from homework that gets resented.

A grinder playing forty hours a week doesn't need more volume. They need a lens to apply to volume they're already putting in, like the river question above. A part-timer with two hours a week to study can't review a thousand hands, but they can deeply study five. A student who hates solvers won't touch a sim assignment no matter how valuable, so meet them where they'll actually act: a concept to watch for in-game, a short clip to review, a single spot to think through. The best homework isn't the most theoretically valuable task; it's the most valuable task this specific student will actually complete. A perfect assignment that doesn't get done is worth less than a decent one that does.

Close the loop, every time

Whatever you assign, it has to come back. Open the next session with it ("show me those three river spots") before anything new. This does two things at once: it makes the student glad they did the work (and quietly anxious to do it next time), and it gives you a live read on whether the fix is taking hold or needs another angle.

This is also where you catch the difference between a student who understood and a student who only nodded. Homework that comes back reveals what actually transferred. If they did the river task and their three spots show they're still misreading the same thing, you've learned the explanation didn't land, which you'd never have known from the session alone, where everyone nods. The loop isn't just accountability. It's your highest-resolution feedback on whether your coaching is working.

That's the whole craft of it: one small thing, tied to the session, matched to the student, checked every time. Get that loop spinning and the student improves in the hundred and sixty-seven hours you're not there, which is the only place real improvement was ever going to come from.

Unsolvd is where poker players find the coach who fixes what the solvers can't. The coaches who get students improving between sessions are the ones whose students stay, win, and leave the reviews that prove it.

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How to Give a Student Homework They'll Actually Do — Unsolvd